Weapon Balance - This one I'm more 70/30 on.Could use some slight tweaking (i'll get to that later) but overall, it's damn good for an Alpha. For an alpha, general aircraft handling such as turning, burning, stability and over/under compensation is preeeeeeeeetty good. Okay, this one I'm 50/50 on and I'll explain why later.Definitely a way to tap into the Ace Combat fan-base (and HAWX fan-base, for that matter) without being downright plagiarism. Green shrubbery, hillside forts, aircraft and AA guns, and lots of nice clustered enemies. The whole first mission SCREAMS Bartolomeo Fortress from AC6.Since I want to make this as in-depth as possible, here's a convenient list of the pros in more detail (also - sorry, I'm a real pilot so I'm going to go pretty damn specific): Classical Ace Combat controls for ease-of-play, Unreal Engine so it's damn easy to code and mod for, and oodles and oodles of visuals and scenes that even make Crysis 3 Blush. Okay, starting off: Damn, this game has potential. Okay, this is going to be long and hard but trust me, it's worth it.
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