![]() ![]() ![]() Weapon Balance - This one I'm more 70/30 on.Could use some slight tweaking (i'll get to that later) but overall, it's damn good for an Alpha. ![]() For an alpha, general aircraft handling such as turning, burning, stability and over/under compensation is preeeeeeeeetty good. Okay, this one I'm 50/50 on and I'll explain why later.Definitely a way to tap into the Ace Combat fan-base (and HAWX fan-base, for that matter) without being downright plagiarism. Green shrubbery, hillside forts, aircraft and AA guns, and lots of nice clustered enemies. The whole first mission SCREAMS Bartolomeo Fortress from AC6.Since I want to make this as in-depth as possible, here's a convenient list of the pros in more detail (also - sorry, I'm a real pilot so I'm going to go pretty damn specific): Classical Ace Combat controls for ease-of-play, Unreal Engine so it's damn easy to code and mod for, and oodles and oodles of visuals and scenes that even make Crysis 3 Blush. Okay, starting off: Damn, this game has potential. Okay, this is going to be long and hard but trust me, it's worth it. ![]()
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